Anthony DiPerna
Director of Engineering at Samsara. Game development, side projects, and musings from Anthony DiPerna.
Archive of posts with category 'ai'
The biggest AI shift for me has not been technical.
I pay for the highest consumer-tier AI coding subscriptions I can justify.
One of the best uses of AI is not doing the known work faster.
AI makes it easier to create.
Running multiple AI sessions is not like having magic.
AI does not reduce the value of internal tools.
One of my most productive AI weeks had zero commits.
Token limits are usually discussed as a model constraint.
AI can make one person look like a small team.
The first wave of AI coding feels like a writing-speed upgrade.
This week I shipped my first MCP, and it solved a problem I was tired of pretending was small.
This is the uncomfortable companion to the other two posts from this run:
After wiring Trello directly into the game, I kept asking myself the same question:
This is the companion to Claude Hit 100%, Codex Kept Going, and it is really about one practical question: can someone else sit down at this repo and get useful...
Last week I wrote about usage curves and cost in Claude Max vs Codex Max. This week felt different.
This week I did something slightly irresponsible.
I’ve been building a game called All Is Vanity in my spare time. This week I tried something ambitious: running eight AI coding agents simultaneously against the codebase.
I’ve been carrying a game in my head for forty years.
Saturday I sat down with Claude Code (Opus 4.6) and decided to see how much I could get done in a day. The answer: a lot more than I expected....