Archive of posts with category 'ai'

Redefining Yourself In The Age Of AI

The biggest AI shift for me has not been technical.

I Built A Dashboard Because AI Limits Changed How I Work

I pay for the highest consumer-tier AI coding subscriptions I can justify.

AI Expands The Option Space. Taste Decides What Ships.

One of the best uses of AI is not doing the known work faster.

Managing AI Agents Like A High-Velocity Team

Running multiple AI sessions is not like having magic.

Internal Tools Are The AI Multiplier

AI does not reduce the value of internal tools.

The Leadership Skill AI Does Not Replace

One of my most productive AI weeks had zero commits.

Token Limits Reveal Organizational Debt

Token limits are usually discussed as a model constraint.

Scaling Output Without Pretending AI Is A Team

AI can make one person look like a small team.

AI Makes Verification The Management Layer

The first wave of AI coding feels like a writing-speed upgrade.

My First MCP: No More Manual Bug Tickets

This week I shipped my first MCP, and it solved a problem I was tired of pretending was small.

What Did Not Work: AI Spin Loops, Identity Drift, and My Ben/Hiram Naming Debt

This is the uncomfortable companion to the other two posts from this run:

Should I Build My Own MCP for Trello? Yes, But Keep It Thin

After wiring Trello directly into the game, I kept asking myself the same question:

From Side Scripts to Infrastructure: Making My Game Toolchain Usable by Other Humans

This is the companion to Claude Hit 100%, Codex Kept Going, and it is really about one practical question: can someone else sit down at this repo and get useful...

Claude Hit 100%, Codex Kept Going: The Week My AI Workflow Became a System

Last week I wrote about usage curves and cost in Claude Max vs Codex Max. This week felt different.

When AI Multiplies Velocity — and Chaos: Multi-Agent Lessons from a Real Codebase

I’ve been building a game called All Is Vanity in my spare time. This week I tried something ambitious: running eight AI coding agents simultaneously against the codebase.

The Game I Always Wanted to Make: How AI Let Me Finally Build My Childhood Obsession

I’ve been carrying a game in my head for forty years.

Day 1 with Claude: Five Games, One Website, and 128 Million Tokens

Saturday I sat down with Claude Code (Opus 4.6) and decided to see how much I could get done in a day. The answer: a lot more than I expected....