My First MCP: No More Manual Bug Tickets
This week I shipped my first MCP, and it solved a problem I was tired of pretending was small. I did not want to manually create bug tickets anymore. When I am playtesting and something breaks, c...
This week I shipped my first MCP, and it solved a problem I was tired of pretending was small. I did not want to manually create bug tickets anymore. When I am playtesting and something breaks, c...
This is the uncomfortable companion to the other two posts from this run: Claude Hit 100%, Codex Kept Going From Side Scripts to Infrastructure Those explain what got better. This one is ab...
After wiring Trello directly into the game, I kept asking myself the same question: Should I build my own MCP for this, or am I just making extra work? My answer now is yes, build it, but keep it...
This is the companion to Claude Hit 100%, Codex Kept Going, and it is really about one practical question: can someone else sit down at this repo and get useful work done without a guided tour? Fo...
Last week I wrote about usage curves and cost in Claude Max vs Codex Max. This week felt different. I still shipped a lot of work, but the bigger shift was in how I worked. When Claude hit the cap...
This week I did something slightly irresponsible. I ran eight AI coding agents in parallel against a real codebase, 8-10 hours per day, every day. First with Claude Code CLI on the Max plan. Then ...
I’ve been building a game called All Is Vanity in my spare time. This week I tried something ambitious: running eight AI coding agents simultaneously against the codebase. At first, it felt like u...
I’ve been carrying a game in my head for forty years. Not a design document. Not a spec. Not even a napkin sketch. Just a feeling — the specific feeling of hearing a Commodore 64 say “HEY, TAXI!” ...
It started with a Commodore 64 in a crawlspace. Behind the water heater, wrapped in a garbage bag from 1990, next to a disk drive we named Jared. The 5.25” floppy still worked. The screen flickered...
Every other project from Day 1 was a port. Squirrel Defense was the one I built from nothing — a game I made with my kids. No Haxe source to reference, no level data to transcribe, no existing art ...