openfl 11
- From Side Scripts to Infrastructure: Making My Game Toolchain Usable by Other Humans
- Claude Hit 100%, Codex Kept Going: The Week My AI Workflow Became a System
- Porting 122K Lines of Haxe to HTML5: When Dead Code Elimination Kills Your App
- Day 1 with Claude: Five Games, One Website, and 128 Million Tokens
- Porting TappyPlane: From Haxe/OpenFL to Godot 4 with Claude
- Rebuilding Snake: From a 4-Hour Haxe Jam Game to 10 Levels in Godot 4
- QuickSki Update: Forgiving Flags, Speed Ramp, and AI Skiers
- Nape and Barrage Integration for Bullet Collision and Ricochet
- Particles + Physics = Particle Physics? Not Quite But It's Still Pretty Cool
- Creating a Simple Particle Generator for Barrage to generate awesome bullet patterns
- Extending the StableXUI library - Grid Widget