gamedev 13
- When AI Multiplies Velocity — and Chaos: Multi-Agent Lessons from a Real Codebase
- The Game I Always Wanted to Make: How AI Let Me Finally Build My Childhood Obsession
- Space Taxi In Space: Rebuilding a C64 Classic Around Friendship, Humor, and Procedural Everything
- Building Squirrel Defense: 4,900 Lines, Zero Sprites, One Afternoon
- Porting 122K Lines of Haxe to HTML5: When Dead Code Elimination Kills Your App
- Day 1 with Claude: Five Games, One Website, and 128 Million Tokens
- Porting TappyPlane: From Haxe/OpenFL to Godot 4 with Claude
- Rebuilding Snake: From a 4-Hour Haxe Jam Game to 10 Levels in Godot 4
- QuickSki Update: Forgiving Flags, Speed Ramp, and AI Skiers
- Nape and Barrage Integration for Bullet Collision and Ricochet
- Particles + Physics = Particle Physics? Not Quite But It's Still Pretty Cool
- Creating a Simple Particle Generator for Barrage to generate awesome bullet patterns
- Extending the StableXUI library - Grid Widget